Guide 1 Docs 2 Reference 3

Function of Players

players.on_death

Calls fn when a player dies, with the cause (fall, drown, void, lava, ...) and the line broadcast; player is nil once they have left.

players.on_death(fn: (player: Player?, cause: string, message: string, by: Player?) -> ()) → Connection

Parameters

fn(player: Player?, cause: string, message: string, by: Player?) -> ()required

Returns

Connection

Used in