Citadel/Reference/World/set_blocksFunction of Worldworld.set_blocksSets many blocks at once, live, stored and sent; the cheapest way. A row takes skin too, for a player head.world.set_blocks(changes: { { at: Vec3, block: BlockRef, skin: HeadSkin? } })Parameterschanges{ { at: Vec3, block: BlockRef, skin: HeadSkin? } }requiredUsed inworld.set_blocks({ { at = vec3(...), block = "red_wool" }, ... }) -- many at once, cheapest; a row takes skin = tooBlocks and terrainworld.set_blocks({ { at = vec3(3, 65, 0), block = "player_head", skin = "jeb_" } })Blocks and terrain