Citadel/Reference/routes1routes globalHow players get between the worlds of the group.Docs: Game logicFunctions 1routes.add(route: { from: string, to: string, trigger: { block: string, ticks: number? }?, placement: Vec3? })From one dimension to another: standing ticks ticks in block, or only by player:travel without a trigger; arriving at placement or the destination's spawn.