Method of Chunk
chunk:paste
Clipped to this chunk; air is skipped unless air is true. part names the paste for citadel render --part and citadel check; the build's own b:parts are then inside it ("house/roof").
chunk:paste(schem: Schematic, origin: Vec3, opts: { air: boolean?, part: string? }?)
Parameters
Used in
chunk:paste(cottage, vec3(0, 64, 0) + cottage.min) -- only the part in this chunkGuide: Build a cottage`chunk:paste` puts the part of the cottage that falls in each chunk asGuide: Build a cottage-- chunk:paste(schem, origin) a schematic, clipped to the chunkBlocks and terrain- `chunk:paste` and `world.paste` take a build like any schematic. Make itBlocks and terrain