Citadel/Reference/Player/stop_soundMethod of Playerplayer:stop_soundWhere their view is from: the camera they look out of, or their eyes. One sound by name, or every sound; 1.13 and later.player:stop_sound(name: string?)ParametersnamestringoptionalUsed inplayer:stop_sound("rave.kick") -- one sound by name, or every sound with no name (1.13 and later)Body and movement