Citadel/Reference/vec32vec3 globalMakes a Vec3 from x, y and z; vec3.zero and vec3.up are ready-made.Docs: Entities((x: number, y: number, z: number) -> Vec3)Fields 2vec3.zero: Vec3vec3(0, 0, 0).vec3.up: Vec3vec3(0, 1, 0).