Guide 1 Docs 2 Reference 3

Method of Texture

texture:noise

Paints each pixel in the area one of the colours at random, as for stone, bark or grain.

texture:noise(x: number, y: number, w: number, h: number, colors: { Ink }, seed: number?)

Parameters

xnumberrequired
ynumberrequired
wnumberrequired
hnumberrequired
colors{ Ink }required
seednumberoptional