Guide 1 Docs 2 Reference 3

Function of World

world.entities

Live and queued entities, in ascending id. Optional near/radius select a sphere; kind filters by canonical name. near and radius go together. mob = true gives the mobs only, mob = false the rest.

world.entities(query: { near: Vec3?, radius: number?, kind: string?, mob: boolean? }?) → { EntityHandle }

Parameters

query{ near: Vec3?, radius: number?, kind: string?, mob: boolean? }optional

Returns

{ EntityHandle }

Used in