Citadel/Reference/World/get_blockFunction of Worldworld.get_blocknil where that chunk is not in memory: a read never generates.world.get_block(pos: Vec3) → string?ParametersposVec3requiredReturnsstring?Used inwhile world.get_block(at) ~= "air" doGuide: Coin rushwhile world.get_block(at) ~= "air" doGuide: Coin rushworld.get_block(pos) -- the block name there, or nil (see below)Blocks and terrainlocal here = world.get_block(player.at - vec3(0, 1, 0)) -- "grass_block"Blocks and terrain