Citadel/Reference/World/seesFunction of Worldworld.seesTrue when no block stops the line from from to to: a block with a collision box does (glass, leaves), water and grass do not.world.sees(from: Vec3, to: Vec3) → booleanParametersfromVec3requiredtoVec3requiredReturnsbooleanUsed inworld.sees(from, to) -- true when no block stops the line between the two pointsZones and raycasts- `world.sees` and `world.raycasts` look as a mob looks: a block with aZones and raycasts