TerrainStep type
One populate step of the overworld, as citadel.yml writes it, read from game.terrain.steps.
Fields 11
terrainStep.step: stringWhich populate step: "dungeons", "clay", "ore", "trees", "patch", "reeds", "cactus", "springs" or "snow".
terrainStep.block: string?The block a clay, ore or patch step places.
terrainStep.fluid: string?The fluid a springs step places: "water" or "lava".
terrainStep.count: number?How many tries, veins, blobs, clumps or springs the step makes in a chunk.
terrainStep.size: number?How long each clay blob or ore vein is.
terrainStep.below: number?An ore step places its veins below this y.
terrainStep.bonus: number?Trees: one chunk in this many gets one more tree.
terrainStep.big: number?Trees: one chunk in this many grows big trees instead of small ones.
terrainStep.chance: number?Patch: made one time in this many, in place of count times.
terrainStep.bound: number?Springs: the y is picked below this bound before nesting pushes it deeper.
terrainStep.nesting: number?Springs: how many times the y is picked again below itself; lava's 2 keeps it deeper than water's 1.