Citadel/Reference/Texture/noiseMethod of Texturetexture:noisePaints each pixel in the area one of the colours at random, as for stone, bark or grain.texture:noise(x: number, y: number, w: number, h: number, colors: { Ink }, seed: number?)Parametersxnumberrequiredynumberrequiredwnumberrequiredhnumberrequiredcolors{ Ink }requiredseednumberoptional