Guide 1 Docs 2 Reference 3
0

ThingRule type

A thing that stands on a grid cell: one of shapes, its (0, 0, 0) on the block above the ground. afloat stands it on the water where the ground is under water; without it, nothing stands there. place = "floor" puts its (0, 0, 0) on the air block over a cave floor, "ceiling" on the air block under a ceiling (build it down from there).

{ shapes: { Schematic }, chance: (Field | number)?, biome: string?, when: (Field | number)?, afloat: boolean?, place: ("top" | "floor" | "ceiling")?, y: { number }? }

No member matches "".