Citadel/Reference/Player/reachField of Playerplayer.reachHow far a block can be clicked or dug, 0 to 64 blocks (4.5 by default); 1.20.5 and later. Measured from the camera when there is one.player.reach: numberUsed inNumeric settings such as `player.speed`, `player.scale` and `player.reach`API basicsplayer.reach = 64 -- how far a block can be clicked or dug, 0..64 (4.5 is vanilla); needs 1.20.5Body and movement-- on anything is: survival, `player.reach` long enough for the crosshair to land, andInput