Citadel/Reference/Player/lookMethod of Playerplayer:lookReturns the unit vector the player faces.player:look() → Vec3ReturnsVec3Used inplayer:look() -> vec3 -- unit vector the player facesInputworld.raycast(player.at + vec3(0, 1.62, 0), player:look()) -- what the player is looking atZones and raycastshit.player:push(player:look() * 0.5 + vec3(0, 0.3, 0))Room rules