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Function of PlayerUi

playerUi.menu

A titled grid of up to 54 items over the player's view; each pick is answered by on_pick(player, n). Nothing goes in or out of it: the items are pictures, not stacks. A chest on Java, a form of buttons on Bedrock. on_close fires when the player puts it away without picking. A new menu replaces the open one.

playerUi.menu(opts: { title: Text?, items: { ItemSpec }, on_pick: (player: Player, n: number) -> (), on_close: ((player: Player) -> ())?, }) → Menu

Parameters

opts{ title: Text?, items: { ItemSpec }, on_pick: (player: Player, n: number) -> (), on_close: ((player: Player) -> ())?, }required

Returns

Menu