Citadel/Reference/Ui/kitField of Uiui.kitWhat a dialog is made of (see "Dialogs"): row, column, stack, space, text, image, and window, button, tabs, close, badge, dot, progress, divider, card, grid, theme, mix and SCREEN.ui.kit: { [string]: any }Used inlocal kit = ui.kitDialogs`player.ui.dialog(view)` takes a `ui.kit.window{}`, or a function thatDialogs