Citadel/Reference/World/explodeFunction of Worldworld.explodeA blast at a point. The power is clamped by this game's own column and the tick's explosion budget decides when it goes off, never whether.world.explode(pos: Vec3, power: number?)ParametersposVec3requiredpowernumberoptionalUsed in- A blast of TNT, of a bed and of `world.explode` has no kind. It follows theGame dataworld.explode(at, 4)Custom entities