Citadel/Reference/World/fillFunction of Worldworld.fillFills a box of blocks between two corners, live, stored and sent to everyone.world.fill(from: Vec3, to: Vec3, block: BlockRef)ParametersfromVec3requiredtoVec3requiredblockBlockRefrequiredUsed in(`world.set_block`, `world.fill`) stays in memory.Server settingsworld.fill(from, to, block) -- live boxBlocks and terrainworld.paste(schem, origin) -- live, like world.fill; { part = "house" } names the pasteBlocks and terrain