Citadel/Reference/World/light_atFunction of Worldworld.light_atBlock light and sky light, 0 to 15, and whether nothing above holds off the sky.world.light_at(pos: Vec3) → (number, number, boolean)ParametersposVec3requiredReturns(number, number, boolean)Used inlocal block, sky, open = world.light_at(pos) -- block light 0..15, sky light 0..15, open skyZones and raycasts- `world.light_at(pos)` gives three values: the block light, the sky light,Zones and raycasts