Method of Player
player:push
A shove in blocks per tick, on top of what they are doing.
player:push(velocity: Vec3)
Parameters
velocityVec3Used in
player:push(vec3(0, 1, 0)) -- a shove, in blocks per tick, on top of what they are doingBody and movement- `player:push` and a movement effect (`speed`, `jump_boost`, `levitation`, `slow_falling`, `dolphins_grace`) exempt the player while they last. `player:teleport` is always allowed.Room ruleshit.player:push(player:look() * 0.5 + vec3(0, 0.3, 0))Room rules