Guide 1 Docs 2 Reference 3

Function of Players

players.on_damage

Asks fn before damage lands on a player; return false to refuse it. A missed deadline denies it. A pack's own player:damage is not asked about.

players.on_damage(fn: (player: Player?, hit: DamageHit) -> boolean?) → Connection

Parameters

fn(player: Player?, hit: DamageHit) -> booleanoptional

Returns

Connection

Used in