Citadel/Reference/noise1noise globalSmooth random numbers for a generator, made by the engine.Docs: WorldFunctions 1noise.new(opts: { seed: number?, scale: number?, octaves: number?, gain: number?, lacunarity: number? }?) → NoiseReturns a noise. scale is the size of a hill in blocks (64), and each of the octaves (1) adds detail lacunarity (2) times finer and gain (0.5) times as strong.