Citadel/Reference/World/pasteFunction of Worldworld.pasteLive, stored and sent; air is skipped unless air is true.world.paste(schem: Schematic, origin: Vec3, opts: { air: boolean?, part: string? }?)ParametersschemSchematicrequiredoriginVec3requiredopts{ air: boolean?, part: string? }optionalUsed inworld.paste(schem, origin) -- live, like world.fill; { part = "house" } names the pasteBlocks and terrainworld.paste(road, vec3(0, 64, 0)) -- road.min lands hereBlocks and terrain