Citadel/Reference/rooms2rooms globalThe main room and new isolated rooms with their own chunks, players and effects.Docs: Game logicFunctions 1rooms.create(opts: { spawn_point: Vec3?, generate: ((chunk: Chunk) -> ())? }) → RoomCreates an isolated room with its own chunks, players and effects; spawn_point defaults to (0.5, 65, 0.5), generate fills each chunk.Fields 1rooms.main: RoomThe main room, whose tables are the globals world, players, ui and the rest.