Guide 1 Docs 2 Reference 3

Function of rooms

rooms.create

Creates an isolated room with its own chunks, players and effects; spawn_point defaults to (0.5, 65, 0.5), generate fills each chunk.

rooms.create(opts: { spawn_point: Vec3?, generate: ((chunk: Chunk) -> ())? }) → Room

Parameters

opts{ spawn_point: Vec3?, generate: ((chunk: Chunk) -> ())? }required

Returns

Room

Used in