Guide 1 Docs 2 Reference 3

Method of Noise

noise:grid

Returns width * depth heights in one call, row by row: the number for (x + dx, z + dz) is at [dz * width + dx + 1].

noise:grid(x: number, z: number, width: number, depth: number) → { number }

Parameters

xnumberrequired
znumberrequired
widthnumberrequired
depthnumberrequired

Returns

{ number }