Method of Player
player:give
One item: "stone", or { item = "arrow", count = 16 }.
player:give(item: ItemSpec)
Parameters
itemItemSpecUsed in
player:give(macerator.item)Custom blocksplayer:give(macerator.item) -- a Macerator; place it and it is oneCustom blocksif game.item("bucket") then player:give("bucket") endGame dataplayer:give("stone_pickaxe") -- one; canonical item name; errors on a name this game version lacksPlayersplayer:give{ item = "arrow", count = 16 }Playersplayer:give{ item = "player_head", skin = "Notch" }Itemsplayer:give{ item = "player_head", skin = { value = "ewogICJ0aW1l...", signature = "..." } }Items