Field of Room
room.spawn_point
The room's number. Rooms also compare by identity with ==. Where players arrive in this room; writable. A write is not stored and does not move the chunks that stay loaded.
room.spawn_point: Vec3
Field of Room
The room's number. Rooms also compare by identity with ==. Where players arrive in this room; writable. A write is not stored and does not move the chunks that stay loaded.
room.spawn_point: Vec3